

I plan to make some additional posts after this guide about some specific examples of how Cheat Engine can be used. This might be a serious boon to any code writers out there looking for some tools to supplement their memory browsing experience-but it may also benefit anyone just looking to reverse file data or learn more about Melee mechanics in general. Specifically, its memory editing/searching toolset can be very useful in place of Dolphin’s cumbersome equivalent. Gamecube/Dolphin uses a big-endian PowerPC architecture, making the disassembler and all of its features useless (inside of the emulation, at least.) The endian difference also causes the byte order of any readable floats words and hwords to appear backwards.ĭespite these issues, Cheat Engine is pretty dang flexible and can be set up in a way that revives some of the dead features.The base address used for GALE01 in Cheat Engine doesn't match up to the mapped regions used in the emulation, transposing all perceived addresses by a fixed amount.Mapped memory regions are not recognized by Cheat Engine’s default settings.To sum up what I know about why(as quickly as I can: ) Cheat Engine is a disassembler/debugger/memory editing GUI that works with little-endian x86/圆4 architectures.Īs a free program, it comes with a wealth of surprisingly powerful features that can be used for the purpose of reversing a lot of which do not work with Dolphin (to the best of my knowledge.)
